Loading hull profile...
Build Summary
A top-level snapshot to quickly understand how heavy the selected systems package becomes and which asteroid class starts bottlenecking the build first.
Waiting for data...
Major Systems and Upgrades
Only the large modules the player will genuinely feel: flight behavior, work equipment, hull survivability, and practical range.
Packages and Direct Materials
This is the build cost layer: systems are counted in engineering packages and, where needed, in direct primary materials. The asteroid tonnage below is calculated by expanding those packages.
Asteroid Equivalent
How much raw asteroid mass must be mined to cover the primary material demand expanded from the package layer. For each primary material, the planner picks the highest-yield asteroid class.