An auteur crime strategy set in 1980s Japan.
Rise from street raids to Oyabun in Takedo — a living city where consequences outweigh firepower. Build a criminal empire where influence and respect are the primary currencies. Money is physical: it occupies space in couriers' briefcases and your safes. Your subordinates are distinct personalities with unique breaking points, not data entries.
Takedo is a predatory ecosystem. Districts, gangs, and police respond systematically to your every move, shifting the balance of power in real-time. Experience total immersion with zero UI clutter: your interface is your office, your case files, and the gritty world of the 80s.
Moral Arc as Core Gameplay. A systemic transition from street-level chaos to structured order. Early-game decisions serve as either the foundation or a death sentence for your legal empire in the finale.
Contrabandist is a hand-drawn side-scrolling adventure game set in iconic locations across the mid-20th century world.
The protagonist is a smuggler navigating the thin line between the law, the mafia, and their own conscience. The gameplay is built around non-linear missions with multiple paths to success: use stealth, trade, bribery, force, or sheer cunning. Every scene is a compact story featuring logic puzzles, mini-games, and dialogues that directly impact the narrative.
The visuals are entirely hand-crafted—a striking black-and-white comic book aesthetic with rare color accents that define the mood. Contrabandist isn't a tale of traditional heroism; it’s an exploration of the "grey zone" where every decision leaves a lasting mark.